Hjupter Cerrud
Available for lead & senior multiplayer roles

Hi, my name is

Hjupter Cerrud

Lead Game Engineer

I build multiplayer games and the systems behind them — 19 years shipping Unity titles across mobile, WebGL, and PC.

0M+
downloads · Border Patrol
0
real-money games · Wagr
0%
faster iOS deploys

Available for hireOpen to lead & senior multiplayer roles — let's talk

Case Studies

Selected Work

Systems-led games and developer tools — the work I'd walk you through first.

Eternal Radio

Live mobile experience

Eternal Radio

Senior Software Engineer · Eternal · 2023

0%faster iOS deployments
Made with UnityiOSFusion
Read case study
State Machine

Commercial developer tools

State Machine

Unity Asset Publisher · Independent · 2021

0+years shipping Asset Store tools
Made with UnityUnity Asset Store
Read case study

Based in Panama 🇵🇦

About Me

I lead game engineering on a live real-money multiplayer platform — 10 titles serving 220K+ matches a month — and I’ve spent 19 years shipping Unity games, from a 25M-download mobile hit to the networking and build systems behind them.

Hjupter Cerrud at the Pisa tower in Italy

As Lead Game Engineer at Wagr I own the client-side networking for head-to-head matches where real money is on the line — including migrating the live catalog from Mirror to FishNet without downtime — and I built the studio’s entire build and release infrastructure for web, iOS, and Edgegap servers.


Before that I shipped Border Patrol to 25M+ downloads with Five Bits and Homa, and built multiplayer systems on Photon Fusion at Eternal. I also publish commercial developer tools on the Unity Asset Store, which keeps me honest about APIs other engineers have to live with.


I’m self-taught and based in Panama — I started out as a web designer, moved to Unity when Flash faded, and picked up the backend, frontend, and DevOps work along the way because shipping a multiplayer game means owning the whole stack.

Some Things I’ve Built

Projects

Selected work — from a 25M+ download mobile hit to multiplayer games and Unity Asset Store tools.

View PocketPoolReal-money multiplayerPocketPool

PocketPool

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View Eternal SiegePlayable in browserEternal Siege

Eternal Siege

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View Legend of LostvilleAI-powered NPCsLegend of Lostville

Legend of Lostville

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View Eternal RadioEternal Radio

Eternal Radio

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View LootlockerLootlocker

Lootlocker

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View Photon MeleePhoton Melee

Photon Melee

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View Photon AbilitiesPhoton Abilities

Photon Abilities

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View Club EternalClub Eternal

Club Eternal

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View Nursery ClinicNursery Clinic

Nursery Clinic

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View Photon StatsPhoton Stats

Photon Stats

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View Photon InventoryPhoton Inventory

Photon Inventory

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View State MachineState Machine

State Machine

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View BraverzBraverz

Braverz

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View Border Patrol25M+ downloadsBorder Patrol

Border Patrol

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View MuzarcadeMuzarcade

Muzarcade

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View Photon ModulePhoton Module

Photon Module

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View Astro BloodAstro Blood

Astro Blood

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View Knights AscendKnights Ascend

Knights Ascend

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View WindwardWindward

Windward

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View Infested LandInfested Land

Infested Land

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View Ninja PvpNinja Pvp

Ninja Pvp

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What people say

Testimonials

Hjupter is not only a rockstar game developer, but an incredible leader within a tight-knit team. His passion, humility, and drive made him a daily inspiration to work with.

Reggie James
CEO, Eternal

Hjupter is a talented Unity engineer — highly self-driven, incredibly fast, and deeply committed to quality. He rapidly turned ideas into polished features and was key to our early momentum.

Jerome Despret
VP of Engineering, Eternal

What's next?

Get In Touch

Whether you have a question or just want to say hi, I'll try my best to get back to you!