
Live real-money platform
PocketPool
Lead Game Engineer · Wagr · 2025
Hi, my name is
I build multiplayer games and the systems behind them — 19 years shipping Unity titles across mobile, WebGL, and PC.
Case Studies
Systems-led games and developer tools — the work I'd walk you through first.

Live real-money platform
Lead Game Engineer · Wagr · 2025

Shipped mobile hit
Senior Unity Engineer · Five Bits · Published by Homa · 2020

Live mobile experience
Senior Software Engineer · Eternal · 2023

Multiplayer survival in the browser
Solo developer · Personal project · 2025 - Upcoming

Commercial developer tools
Unity Asset Publisher · Independent · 2021
Based in Panama 🇵🇦
I lead game engineering on a live real-money multiplayer platform — 10 titles serving 220K+ matches a month — and I’ve spent 19 years shipping Unity games, from a 25M-download mobile hit to the networking and build systems behind them.

As Lead Game Engineer at Wagr I own the client-side networking for head-to-head matches where real money is on the line — including migrating the live catalog from Mirror to FishNet without downtime — and I built the studio’s entire build and release infrastructure for web, iOS, and Edgegap servers.
Before that I shipped Border Patrol to 25M+ downloads with Five Bits and Homa, and built multiplayer systems on Photon Fusion at Eternal. I also publish commercial developer tools on the Unity Asset Store, which keeps me honest about APIs other engineers have to live with.
I’m self-taught and based in Panama — I started out as a web designer, moved to Unity when Flash faded, and picked up the backend, frontend, and DevOps work along the way because shipping a multiplayer game means owning the whole stack.
Some Things I’ve Built
Selected work — from a 25M+ download mobile hit to multiplayer games and Unity Asset Store tools.
What people say
“Hjupter is not only a rockstar game developer, but an incredible leader within a tight-knit team. His passion, humility, and drive made him a daily inspiration to work with.”
“Hjupter is a talented Unity engineer — highly self-driven, incredibly fast, and deeply committed to quality. He rapidly turned ideas into polished features and was key to our early momentum.”
What's next?
Whether you have a question or just want to say hi, I'll try my best to get back to you!